Highland, M. As Real As Your Life, 2009
http://uk.youtube.com/watch?v=Jr2p5eyjko0
Monday, 10 November 2008
As Real As Your Life
Friday, 7 November 2008
Playing Research
A Game In The Hands Of A Player

Student Presentations
This image is a link to a copy of your PA2
It has been students responsibilities to assign their own groups (of no more than 3) to present their arguments. As the PA2 states this is 40% of your 10 credits, so it is important that you all pose a coherent argument and prepare yourself for the questions and answers that will follow. Don’t forget that if you are arguing for one school of thought that there will probably be people in the audience that are there to argue the other so be prepared.
You can book suggested slots for your presentation here using doodle
I have tried to help you assign groups but it seems to be increasingly difficult week by week to keep track of your groups so… can people please add a list of group members to the comments of this post so I can try and keep track of them and try to help those not in groups to find people to work with.
Here is a link to a video debate on Game Studies hosted at HumLab between Henry Jenkins and Espen Aarseth which might be interesting for you to watch for your research…
http://www2.humlab.umu.se/video/speldebatt.ram
Tuesday, 4 November 2008
Understanding Genre
It is important for us to understand that just calling a game by a tag word such as "RPG" or "shooter" is not enough to analyse a game and understand how it both fits within the matrix or taxonomy of genre and how genre works both as a category and a framework to understand games and their development. Genre is an important aspect of game analysis, many frameworks and methods of categorisation have been established throughout the development of game studies as a defined discipline, some are helpful in understanding the development of games and some are somewhat ludicrous!
Genre frameworks work both as an analytical tool and a marketing tool and it is important to understand what frameworks to use and what purposes they serve.
Costikyan, G. 2005 Game Styles, Innovation, and New Audiences:An Historical ViewProceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play
http://www.darkshire.net/jhkim/rpg/theory/styles.html
Apperley, T. H. Genre and Game Studies: Towards a critical approach to video game genres
http://sag.sagepub.com/cgi/content/abstract/37/1/6
(This will have to accessed from within the university firewalls on a student computer/athens login)
Sunday, 26 October 2008
What sort of player are you???
The Bartle Test
(MMORPG players)
A player personality analyzer that classifies you as an explorer, socializer, killer or achieve. Originally designed for MUD (multi-user dungeon) participants, it remains relevant to new virtual worlds and MMORPGs. This is an updated version of the Bartle Test, the format and questions remain the same, the wording has just been updated to keep it relevant.
FPS Quiz
(Multiplayer First Person Shooter Players)
Based on the format of the famous Bartle Test, this test applies to multiplayer FPS players, and classifies players as Recon, Shock Trooper, Support and Commander.
RTS Quiz
(Real Time Strategy Players)
Are you a Turtle, Strategist, Commander or Rusher?
Thursday, 23 October 2008
"I HAVE NO WORDS"
This week’s reading is a two parter, but unlike a TV series, there is no “to be continued...” so if you wish to read the full text this week then feel free. The text is…Costikyan, Greg "I Have No Words & I Must Design: Toward a Critical Vocabulary for Games" Computer Games and Digital Cultures Conference Proceedings, Tampere: Tampere University Press, June, 2002

(Greg Costikyans keynote speak from the 2002 Computer Games and Digital Cultures Conference all papers from the conference can be found here)
And we will be looking at the first section pages 9>26 (up to the “LEBLANC’S TAXONOMY” section). This text although long is a great read and shouldn’t be a struggle. We will be feeding back on our thoughts in the session so it is imperative that you read this text before the session.
For those that are keen on the term gameplay and want to read some more then this article is good - Attempting to Define Gameplay
Wednesday, 22 October 2008
The Narrative Design Exploratorium
So check it out and if anyone finds an article of particular interest, post it here and let us know about it and I will do the same.
Cheers all.
Monday, 20 October 2008
There and Back Again

The book is an amazing collection of essays about games and game culture and way published earlier this year. It is expensive (£48) but i will be researching how to get the library to buy in copies into Salford as we will be using it as a key text in the module next term (H&A4). A sample of the book can be found here, it has the books contents and one of the essays "The Aesthetic Vocabulary of Video Games" by Joost van Dreunen, which is another great essay that you should look at.


