Showing posts with label Semiotics. Show all posts
Showing posts with label Semiotics. Show all posts

Monday, 20 October 2008

There and Back Again

This week we will be reading "There and Back Again: Reuse, Signifiers and Consistency in Created Game Spaces" by Peter Berger. The text is taken from the book Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears. The essay looks at mapped spaces and signifiers.



The book is an amazing collection of essays about games and game culture and way published earlier this year. It is expensive (£48) but i will be researching how to get the library to buy in copies into Salford as we will be using it as a key text in the module next term (H&A4). A sample of the book can be found here, it has the books contents and one of the essays "The Aesthetic Vocabulary of Video Games" by Joost van Dreunen, which is another great essay that you should look at.

Wednesday, 8 October 2008

Semiotics: in and out of a game space

Thursday’s session will focus on structural linguistics, semiotics, semiotic structures and semiotic domains in video games, we will be looking at a couple of texts to help us understand what semiotics is and what it might offer you in terms of game analysis.

One of the main texts we will be using is “
Understanding Comics: The Invisible Art” by Scott McCloud which we will be going through in the session. Hopefully it will help us crack the nut of what semiotics is and how it works.

One of the sections we will be looking at focuses on a piece of art by
RenĂ© Magritte entitled Ceci n’est pas une pipe (trans. This is not a pipe)


You can view these pages online here

You might be interested in this page as well which is a very short piece by Michel Foucault about
Ceci n’est pas une pipe which might be useful in helping you further understand the picture.

McClouds book has become a seminal writing in the practice of sequential arts (comics) and looks at how we understand comics, investigating the structures and tools of the comic book to open up the realm of the sequential arts.


Some more of the book that we are using can be found here (which is a power point presentation on digital comics)

I have dug out some interesting links for you that you might like to look at for further understanding of the book

How comics can invigorate your storytelling

iFanboy – video review of the book Understanding Comics


Further Reading on Games and Semiotics

Chandler, D. - Semiotics for Beginners

Lindley, C. - The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design computer game research , Game Stdies, Volume 5 Issue 1, October 2005

Behrens, J. Frezzo, D. Mislevy, Kroopnick, M. and Wise, D.- Structural, Functional, and Semiotic Symmetries in Simulation-Based Games and Assessments

Friedman, T. – Semiotics of SimCity

Lemke, J.- MULTIMEDIA SEMIOTICS and DIGITAL GAMES

Neiva, E. and Romano, C. - The Semiotic Immersion of Video Games, Gaming Technology and Interactive Strategies, The Public Journal of Semiotics Volume I No. 2 July 2007