Friday, 7 November 2008
Playing Research
Student Presentations
This image is a link to a copy of your PA2
It has been students responsibilities to assign their own groups (of no more than 3) to present their arguments. As the PA2 states this is 40% of your 10 credits, so it is important that you all pose a coherent argument and prepare yourself for the questions and answers that will follow. Don’t forget that if you are arguing for one school of thought that there will probably be people in the audience that are there to argue the other so be prepared.
You can book suggested slots for your presentation here using doodle
I have tried to help you assign groups but it seems to be increasingly difficult week by week to keep track of your groups so… can people please add a list of group members to the comments of this post so I can try and keep track of them and try to help those not in groups to find people to work with.
Here is a link to a video debate on Game Studies hosted at HumLab between Henry Jenkins and Espen Aarseth which might be interesting for you to watch for your research…
http://www2.humlab.umu.se/video/speldebatt.ram
Thursday, 23 October 2008
"I HAVE NO WORDS"
This week’s reading is a two parter, but unlike a TV series, there is no “to be continued...” so if you wish to read the full text this week then feel free. The text is…Costikyan, Greg "I Have No Words & I Must Design: Toward a Critical Vocabulary for Games" Computer Games and Digital Cultures Conference Proceedings, Tampere: Tampere University Press, June, 2002

(Greg Costikyans keynote speak from the 2002 Computer Games and Digital Cultures Conference all papers from the conference can be found here)
And we will be looking at the first section pages 9>26 (up to the “LEBLANC’S TAXONOMY” section). This text although long is a great read and shouldn’t be a struggle. We will be feeding back on our thoughts in the session so it is imperative that you read this text before the session.
For those that are keen on the term gameplay and want to read some more then this article is good - Attempting to Define Gameplay
Wednesday, 8 October 2008
Semiotics: in and out of a game space
One of the main texts we will be using is “Understanding Comics: The Invisible Art” by Scott McCloud which we will be going through in the session. Hopefully it will help us crack the nut of what semiotics is and how it works.
One of the sections we will be looking at focuses on a piece of art by René Magritte entitled Ceci n’est pas une pipe (trans. This is not a pipe)
You can view these pages online here
You might be interested in this page as well which is a very short piece by Michel Foucault about Ceci n’est pas une pipe which might be useful in helping you further understand the picture.
McClouds book has become a seminal writing in the practice of sequential arts (comics) and looks at how we understand comics, investigating the structures and tools of the comic book to open up the realm of the sequential arts.
Some more of the book that we are using can be found here (which is a power point presentation on digital comics)
I have dug out some interesting links for you that you might like to look at for further understanding of the book
How comics can invigorate your storytelling
iFanboy – video review of the book Understanding Comics
Further Reading on Games and Semiotics
Chandler, D. - Semiotics for Beginners
Lindley, C. - The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design computer game research , Game Stdies, Volume 5 Issue 1, October 2005
Behrens, J. Frezzo, D. Mislevy, Kroopnick, M. and Wise, D.- Structural, Functional, and Semiotic Symmetries in Simulation-Based Games and Assessments
Friedman, T. – Semiotics of SimCity
Lemke, J.- MULTIMEDIA SEMIOTICS and DIGITAL GAMES
Neiva, E. and Romano, C. - The Semiotic Immersion of Video Games, Gaming Technology and Interactive Strategies, The Public Journal of Semiotics Volume I No. 2 July 2007
Monday, 6 October 2008
Ludology VS. Narratology

BUT…
We need to focus on the Ludology vs. Narratology debate.
Blog Posts:
Game Studies: Narratology v. Ludology
Ludology v. Narratology: it lives!
"No Justice, No Peace": No Truce in the Narratology/Ludology War
N&L: I Can’t Take it Anymore!
Articles and Papers:
Juul Jesper “Games Telling stories? -A brief note on games and narratives”
Frasca, Gonzalo “Ludologists love stories, too: notes from a debate that never took place”
Cavazza, Marc; Pizzi, David "Narratology for Interactive Storytelling: A Critical Introduction"
Gomes, Renata "The Design of Narrative as an Immersive Simulation"
Kücklich, Julian "The Playability of Texts vs. the Readability of Games: Towards a Holistic Theory fo Fictionality"
Lindley, Craig A. "The Gameplay Gestalt, Narrative, and Interactive Storytelling"
Mateas, Michael; Stern, Andrew "Build It to Understand It: Ludology Meets Narratology in Game Design Space"
Pearce, Celia "Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate"
Tronstad, Ragnhild "Defining a Tubmud Ludology"
Murry, Janet “The Last Word on Ludology v Narratology in Game Studies” – A damning of the binary.


