Showing posts with label Player-Analysis. Show all posts
Showing posts with label Player-Analysis. Show all posts

Friday, 7 November 2008

Playing Research


This weeks reading is Espen Aarseth's - Playing Research:Methodological approaches to game analysis given at the MelbourneDAC, the 5th International Digital Arts and Culture Conference. May 19 - 23, 2003.
We will be doing quite a large feedback session on this text next week so make sure you read it, make notes and bring you discussions to class.

A Game In The Hands Of A Player

This weeks session focused on a video lecture by Jesper Juul given on 28/11/06 at MIT, a presentation of his research post Half Real.


What happens when a player picks up video game, learns to play it, masters it, and leaves it? Using concepts from my book on video games, Half-Real: Video Games between Real Rules and Fictional Worlds, I will argue that video game players are neither rational solvers of abstract problems, nor daydreamers in fictional worlds, but both of these things with shifting emphasis. The unique quality of video games is to be located in their intricate interplay of rules and fictions, which I will examine across genres, from casual games to massively multiplayer games.

Sunday, 26 October 2008

What sort of player are you???

The Bartle Test
(MMORPG players)

A player personality analyzer that classifies you as an explorer, socializer, killer or achieve. Originally designed for MUD (multi-user dungeon) participants, it remains relevant to new virtual worlds and MMORPGs. This is an updated version of the Bartle Test, the format and questions remain the same, the wording has just been updated to keep it relevant.

FPS Quiz
(Multiplayer First Person Shooter Players)

Based on the format of the famous Bartle Test, this test applies to multiplayer FPS players, and classifies players as Recon, Shock Trooper, Support and Commander.

RTS Quiz
(Real Time Strategy Players)

Are you a Turtle, Strategist, Commander or Rusher?