Showing posts with label Non-module related content. Show all posts
Showing posts with label Non-module related content. Show all posts

Wednesday, 26 November 2008

I want to get physical... physical

I wanted to share another game that i've been following the development of for a while, it's called Crayon Physics Deluxe.
It is a physics base puzzle game developed by Petri Purho, an extension of the original Crayon Physics which was a freeware release on June the 1st 2007 and was inspired by the manifesto of the Experimental Gameplay Project...

1. Each game must be made in less than seven days,
2. Each game must be made by exactly one person,
3. Each game must be based around a common theme i.e. "gravity", "vegetation", "swarms", etc.

"The Experimental Gameplay Project is about discovering new forms of gameplay. Each game must be made in less than 7 days by 1 person, and show off something we've never seen before."

Crayon Physics Deluxe won the Seumas McNally Grand Prize at the Independent Games Festival in February 2008, and you can preorder a copy for $15 from the website http://www.crayonphysics.com/


Crayon Physics Deluxe from Petri Purho on Vimeo.

The original Crayon Physics can be downloaded from softonic


http://uk.youtube.com/watch?v=hDwAAckxOkc

Wednesday, 19 November 2008

The Lovers

I thought that this was quite an interesting game concept in terms of spatiality and the puzzle game. It is by SHUSHgame, so Barry Atkins, writter of More Than A Game: Computer Games as Fictional Form and Videogame, Player, Text (and blogger SHUSH!). It is a nice example with what can be developed as a simple flash game that plays with space.

YoYoGames
Screensplash

The Lovers
Added: 15 August 2008
By: Shushgame

Friday, 17 October 2008

Wii-Mote Hacks

This is non-module specific content...

I thought i would share this with you all after a discussion that i had after the class on Thursday with one of you (who will remain nameless). It is only 5 mins long and a must see for game developers...

Johnny Lee: Creating tech marvels out of a $40 Wii Remote

The wii-mote seems to have boundless possibilities with how we interact and interface with computers and blows open the some what limited capabilities that game controllers had in the past. It is an area of research for me at the moment and thought it might interest you as well.

Here are some other wii-mote hack projects i am following at the moment...


Wii-mote finger tracking
Wii-mote finger tracking Youtube link


Wii-mote controlled robot
Wii-mote controlled robot Youtube link


Wii-mote dance suit
Wii-mote dance suit Youtube link

Leisure Suit Larry to Exploit Wii Technology - The new Leisure Suit Larry to use new wii-mote interactivity

Wii + Second Life = New Training Simulator Real-world simulations like these are perfectly suited to Nintendo's Wiimote, says MIT research fellow David E. Stone. In fact, he claims the motion-sensitive controller is "one of the most significant technology breakthroughs in the history of computer science." Say what?

Share the wii-mote hack links in the comments...