Saturday, 11 October 2008

A Short and Simple Definition

I wanted to write a post to share the link to the .pdf of the paper we looked at in class so that you all had a digital copy of it as well as the printed copy I distributed. I think that some of the debates that were raised within the session where very useful, but when we review the text again next week I think we need to keep more closely to arguments drawn from the text, this will help us to learn more from the work and how to read a text.

Esposito, N. A Short and Simple Definition of What a Videogame Is, DiGRA 2005 Conference: Changing Views – Worlds in Play, 2005


I would like to pose a few questions for you to think about when you look at the paper for Thursday, you don't have to answer them but it might help you think about the text.

  • How do you feel about the definition? Is it too rigid, too loose, does it work?

  • How useful is it to have a definition of what a videogame is?

  • On page 4, there is a quote from First Person that states “Game designers are much less interested in telling a story than in creating a compelling framework for play.” As game designers how do you feel about this statement?

  • Within the conclusion Esposito states that “…knowing what a videogame is, [it] is obviously very useful to know what a good videogame is.” What do you think of this? Do you think this is true, I would pose that having a strict definition is very useful to know when a videogame is good at being a videogame but can not tell you if it is a good videogame. This might seem like semantics but I think that this is a very key point.

3 comments:

Sam Owen said...

http://www.gamestudies.org/0101/editorial.html

the link above is from the references in the text alan gave us. its pretty interesting

loupz said...

This might be useful for some people, I prefer this definition for a game:

"A game is a problem-solving activity, approached with a playful attitude."

From the Art of Game Design: A Book of Lenses by Jesse Schell

Alan Hook said...

It's snappy but i think it has holes in it, i think i have a problem with "playful attitude". It seems ever so quaint... i'm not sure everyone approaches videogames with a playful attitude (or even what one is).

I think i like it better than the one in the simple definition text though.