As part of the Module requirement you will need to present an argument to support either one of the two of the schools of thought within game studies, either Ludology or Narratology. We looked at some defining quotes in our first session and tried to sketch out a sense of what these words mean. As the module progresses we will discuss some of the standpoints on these two fields of research. I think it is important to lay out the battlefield for this argument and see where we all stand in what has been described as a “polemic” argument or “binary” positions (an argument with two defined apposing sides).

There has been a lot of work looking at these two schools of thought and more recently work done to try and find a middle ground through approaches such as looking at games through spatiality (games as a space) such as Henry Jenkins Game Design as Narrative Architecture in The Game Design Reader (which has been photocopied for you as part of the Narratives Module with Vee Uye) and Peter Bergers There and Back again: Reuse, Signifiers and Consistency in Created Game Spaces in Computer Games as a Sociocultural Phenomenon.
BUT…
We need to focus on the Ludology vs. Narratology debate.
Here are some links that you might find useful; as you scour the internet for useful resources it would be good to share your links with the group. If you post comments with URL’s we can start to share our resources and research. It would be good if you could drop in something along with the URL so we know what to expect from the link (and maybe an opinion on the content)
Blog Posts:
Game Studies: Narratology v. Ludology
Ludology v. Narratology: it lives!
"No Justice, No Peace": No Truce in the Narratology/Ludology War
N&L: I Can’t Take it Anymore!
Articles and Papers:
Juul Jesper “Games Telling stories? -A brief note on games and narratives”
Frasca, Gonzalo “Ludologists love stories, too: notes from a debate that never took place”
Cavazza, Marc; Pizzi, David "Narratology for Interactive Storytelling: A Critical Introduction"
Gomes, Renata "The Design of Narrative as an Immersive Simulation"
Kücklich, Julian "The Playability of Texts vs. the Readability of Games: Towards a Holistic Theory fo Fictionality"
Lindley, Craig A. "The Gameplay Gestalt, Narrative, and Interactive Storytelling"
Mateas, Michael; Stern, Andrew "Build It to Understand It: Ludology Meets Narratology in Game Design Space"
Pearce, Celia "Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate"
Tronstad, Ragnhild "Defining a Tubmud Ludology"
Murry, Janet “The Last Word on Ludology v Narratology in Game Studies” – A damning of the binary.
7 comments:
I have tried to supply a good list of links that cover the argument from a number of view points (or as Richard Boon described them "a number of lenses"), some links even suggest that the argument did not,is not, and will not take place...
Hope you find them interesting and provocative.
This post was really interesting. After Thursdays "debate" i found myself thinking a lot about this topic and symbolism and how we use words etc.
I would recomend everyone finish the comic book we were given a sample of, its fascinating, and i think it brings up some valid points that could be tied in to our group presentations. will add more details when i get chance, currently elbow deep in texturing :P
bah! its late and i just realised i posted on the wrong damn topic! sorry Alan!
Vee sent me this to look at, thought i'd share it with you all...
http://www.jesperjuul.net/text/clash_between_game_and_narrative.html
"In this paper presentation I'll be making a simple point. That computer games and narratives are very different phenomena and, as a consequence, any combination of the two, like in "interactive fiction", or "interactive storytelling" faces enormous problems."
We may well be looking at this in one of the sessions, i will have a look at this over the weekend.
i dont know if this has already been posted but this article is really good at explaining some of the confusion in defintions of terms within the articles you will read when looking at academic texts.
also i think it may be important to define exactly what definition of ludology you subscribe to as there seems to be different opinions
also i think that the main problem with game studies at the moment is that the terms are not clearly defined and are open to alot of interpretation which leads to confusion
sorry i didnt give the link
here it is
http://www.ludology.org/articles/Frasca_LevelUp2003.pdf
Great article sam, it's on the links i posted but great to see that your researching and posting, i think that this is one of the best articles i found in my research and i'm glad to see you researching and sharing.
A*
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